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The ludological vs narratological duality you identify is the perfect lens for understanding why the ending feels so deflating. Building a stealth/hacking playthrough that's mechanically joyful but narratively irrelevent exposes how the "definitive" resolution actually narrows player agency to dialogue skill checks. I expereinced something similar with my New Vegas playthrough, staying in the Mojave indefinately because the mechanical loop was more rewarding than any scripted conclusion. The irony is that calling this a "definitive review" highlights how the game itself lacks a definitive satisfying resolution. The rift progression sounds elegant dunno if reducing it to arguing with a man in a room was the inevitable compromise of scope or just misguided design priorities.

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